using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DealDamageEffect : Effect
{
    [SerializeField] private int damageAmout;
    public override GameAction GetGameAction(List<CombatantView> targets, CombatantView casters)
    {
        DealDamageGA dealDamageGA = new DealDamageGA(damageAmout,targets, casters);
        return dealDamageGA;
    }
}
